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Dev log

Notes from the basement

Design notes and features from The Last Defender, a game where the enemy learns from every wave.

Colonists and four heroes defend a walled colony against a swarm of thousands.Design13 October 2026Redesigning The Last DefenderA new look for the game and for this site: bolder key art, a living hero scene, and a page that shows what the game actually plays like.Read →
The swarm report listing what the enemy kept, dropped and is trying next.Feature13 October 2026How the swarm learnsEvery attack in The Last Defender is bred from the survivors of the last one. Here is what that means for how you defend.Read →
The crafting screen listing recipes.Feature13 October 2026Harvest, craft, research: the colony loopBetween attacks you venture into the cold, turn what you find into defences and unlock what the next wave will force you to need.Read →

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Basement Games

An independent studio making games about holding on. Our first, The Last Defender, is coming to Early Access on PC & Mac.

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© 2026 Basement GamesPress & business: David Lythgoe, david@basement.games